Toys and Games in Australia
Description
Toys and games in Australia demonstrated strong value growth in 2025, with sales reaching AUD8,023 million, which marks an 8% current value year-on-year increase, outpacing the country's GDP growth and reflecting resilient consumer interest despite demographic shifts such as a declining birth rate. The landscape is characterised by rapid digitalisation and the rising influence of adult collectors, which have enabled sustained value expansion even as demand among children moderates. The market is...
Euromonitor International's Toys and Games in Australia report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2021-2025, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2030 illustrate how the market is set to change.
Product coverage: Traditional Toys and Games, Video Games.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Euromonitor International's Toys and Games in Australia report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2021-2025, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2030 illustrate how the market is set to change.
Product coverage: Traditional Toys and Games, Video Games.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Table of Contents
60 Pages
- Toys and Games in Australia
- Euromonitor International
- August 2026
- List Of Contents And Tables
- TOYS AND GAMES IN AUSTRALIA
- Executive Summary
- 2025 Developments
- Key Data Insights
- Key Industry Trends
- CHART 1 Key Industry Trends for Toys and Games
- Industry Performance
- Adult Collectors Fuel Premiumisation and Offset Child Softness
- Lego Leads Premium Construction Surge as Video Games Dominate Value
- CHART 2 Kidult Demand Drives Lego's Nostalgia-Fuelled Game Boy Build
- Retailers Shift to Omnichannel Loyalty and Gifting to Drive Engagement
- CHART 3 Eb World Plus Keeps Eb Games Relevant as Online Marketplaces Capture Discovery
- CHART 4 Value Sales 2020-2030
- CHART 5 Value Sales by Category 2025
- What's Next?
- Major Players Anticipated to Leverage Digital, Nostalgia and Gifting to Expand Spend
- Subscription Ecosystems, Nostalgia Driven Innovation and Omnichannel Retail Set to Reshape the Future of Toys and Games
- CHART 6 Forecast Value Sales 2020-2030
- CHART 7 Forecast Value Sales by Category 2025-2030
- Competitive Landscape
- Adult-Driven Demand Strengthens Top Brands as New Launches Intensify Competition
- CHART 8 Analyst Insight for Toys and Games
- Electronic Arts Buyout Signals Strategic Shift and Growth Prospects
- CHART 9 Company Shares 2025
- CHART 10 Brand Shares 2025
- Channels
- Digital Platforms Capture Consumer Spend with Subscriptions and Discovery
- E-Commerce and Digital Subscriptions Redefine Product Access and Loyalty
- CHART 11 Retail Channels 2020-2025
- Products
- Sensory Play and Digital Integration Drive Product Innovation
- Connetix and Nintendo Highlight Recent Product Innovation
- CHART 12 Connetix's Light Star Pack Captures the Pivot to Flexible, Cross-Age Play
- Business Impact Concentrates Share and Recurring Revenue
- Economic Context
- CHART 13 Economic Context for Toys and Games
- CHART 14 Real Gdp Growth 2020-2030
- CHART 15 Inflation 2020-2030
- Consumer Context
- CHART 16 Consumer Context for Toys and Games
- CHART 17 Population 2020-2030
- CHART 18 Consumer Expenditure 2020-2030
- CHART 19 Population by Generation 2025
- Country Reports Disclaimer
- TRADITIONAL TOYS AND GAMES IN AUSTRALIA
- Key Data Insights
- 2025 Developments
- Traditional Toys and Games Summary
- Key Industry Trends
- CHART 20 Key Industry Trends for Traditional Toys and Games
- Industry Performance
- Lego and Pokemon Harness Digital Buzz to Unlock Higher-Value Sales
- CHART 21 Lego’S Retro Radio: Reimagining 1970S Classics for Australia’S Premium Collector Segment
- Social-Commerce Drops and Nostalgia Transform Consumer Engagement
- CHART 22 Social-Commerce Drops of Pokemon Mega Evolution Cards Drive Impulsive Value in Australia
- Connetix and Mindful Play Reshape Value through Sensory Innovation
- CHART 23 Value Sales 2020-2030
- CHART 24 Value Sales by Category 2025
- What's Next?
- Adult Collectors Anticipated to Drive Premium Toy Sales and Reshape Demand
- Retailers Expected to Transform Stores into Experience Centres to Convert Social Buzz into Sales
- Eco-Rating Transparency and Mindful Play Set to Reshape Parental Purchasing
- CHART 25 Forecast Value Sales 2020-2030
- CHART 26 Forecast Value Sales by Category 2025-2030
- Competitive Landscape
- Lego Australia Ltd Leverages Premiumisation and Franchise Launches to Expand Share
- Lego and Pokémon Reshape Demand with Collector and Tech-Driven Launches
- CHART 27 Analyst Insight for Traditional Toys and Games
- CHART 28 Company Shares 2025
- CHART 29 Brand Shares 2025
- Channels
- Amazon Australia Accelerates Digital Discovery as Physical Stores Retain Experiential Edge
- Pop Mart and Jb Hi-Fi Drive Experiential and Collectible Innovation
- Tiktok Shop and Amazon Australia Reshape Online Impulse Buying and Discovery
- CHART 30 Retail Channels 2020-2025
- Products
- Drop Mechanics and Direct-To-Discovery Channels Redefine Product Launches
- Nostalgia-Led Format Innovation Extends Brand Lifecycles
- Sensory and Mindful Design Opens New Retail Channels
- CHART 31 Connetix Light Star Pack Promotes Sensory-Led, Mindful Construction
- Economic Context
- CHART 32 Economic Context for Traditional Toys and Games
- CHART 33 Real Gdp Growth 2020-2030
- CHART 34 Inflation 2020-2030
- Consumer Context
- CHART 35 Consumer Context for Traditional Toys and Games
- CHART 36 Population 2020-2030
- CHART 37 Population by Generation 2025
- Country Reports Disclaimer
- VIDEO GAMES IN AUSTRALIA
- Key Data Insights
- 2025 Developments
- Video Games Summary
- Key Industry Trends
- CHART 38 Key Industry Trends for Video Games
- Industry Performance
- Xbox, Nintendo and Sony Deepen Ecosystem Lock-In as Consumers Trade Down
- CHART 39 Nintendo's Switch 2 Arrives in Australia and Anchors the Hybrid-Play Shift
- Nintendo Switch 2 and Flexible Play Formats Reshape Spending Patterns
- CHART 40 Zing Hybrid Stores Show How Eb Games Adapts to a Digital-First Market
- CHART 41 Value Sales 2020-2030
- CHART 42 Value Sales by Category 2025
- What's Next?
- Subscription Bundling and Cross-Platform Play Anticipated to Drive Value-Led Growth
- Microsoft and Sony Expected to Strengthen Player Retention through Exclusive Content and Compliance
- Cost-Conscious Households Expected to Accelerate Shift to Digital and Trade-In Models
- CHART 43 Analyst Insight for Video Games
- CHART 44 Forecast Value Sales 2020-2030
- CHART 45 Forecast Value Sales by Category 2025-2030
- Competitive Landscape
- Activision Blizzard Australia Ltd Defends Leadership as Digital and Mobile Players Surge
- CHART 46 Company Shares 2025
- CHART 47 Brand Shares 2025
- Channels
- Platform Storefronts and Digital Bundles Reshape Buying Patterns
- Digital Storefronts Drive Shift From Ownership to Access
- CHART 48 Retail Channels 2020-2025
- Products
- Software Slate and Curated Bundles Anchor Product Innovation
- Recent Launches Demonstrate Subscription-First Product Strategy
- CHART 49 Xbox Game Pass and Switch 2 Push Cost-Sensitive Australians Towards Bundles, Catalogue Access and Trade-Ins
- Ea Buyout Reshapes Competitive Dynamics and Recurring Revenue
- Economic Context
- CHART 50 Economic Context for Video Games
- CHART 51 Real Gdp Growth 2020-2030
- CHART 52 Inflation 2020-2030
- Consumer Context
- CHART 53 Consumer Context for Video Games
- CHART 54 Population 2020-2030
- CHART 55 Consumer Expenditure 2020-2030
- CHART 56 Population by Generation 2025
- Country Reports Disclaimer
Search Inside Report
Pricing
Currency Rates
Questions or Comments?
Our team has the ability to search within reports to verify it suits your needs. We can also help maximize your budget by finding sections of reports you can purchase.
